Two years ago Infernal looked decent, if not great, but today it’s towards the bottom end of what we expect from the Xbox 360. The same is true of the controls in general, with aiming at a moving target being far too tricky, even after numerous attempts to find a sensitivity sweet spot. We’ve been spoilt by some great cover systems over the last few years, so Infernal’s clumsy mechanic just doesn’t cut it. The only ability that you’ll use frequently is your charged attack, but you can usually get by just fine without it against the less than smart enemies.īoss battles tend to throw a little more originality at you, but they often require you to use the game’s cover system – a system that is incredibly awkward to use as it’s far too easy to accidentally get stuck onto a wall or object when you just wanted to walk toward it.
INFERNAL PC GAME SCRENSHOT CODE
Lennox’s vision powers generally come in handy when you need a key code (why these are written on walls isn’t made clear), but it also doubles as a way to hunt down hidden mana and health pick-ups. For example, there might be some laser beams blocking an entrance, so you’ll need to teleport to the other side and disable the security system. While these abilities initially sound cool they end up being rather gimmicky and are only used in specific situations. On top of this Lennox can temporarily teleport and see things that are invisible to the human eye. This mechanic means things rarely get too tricky, but it’s still worth clearing a room before attempting to stock up. The most important is the ability to drain human life energy from their corpses and simultaneously take the items they’re carrying, in turn replenishing your health and mana.
INFERNAL PC GAME SCRENSHOT CRACK
The Etherlight soldiers (Heaven’s crack team of agents) have been wiping out the majority of Hell’s agents so it’s up to Lennox to even the score a little.Īt its core Infernal is a pretty standard third-person shooter, but seeing as you now work for Hell you’ve got some handy powers that your average secret agent doesn’t have. After a rather action packed, but somehow unexciting opening shoot-out in a fancy bar, Lennox is recruited by Hell in an attempt to restore the balance between Good and Evil.
You play as Jason ‘The Transporter’ Statham sound-alike Ryan Lennox, who just happens to be a renegade angel. The somewhat bizarre story is as good a place to start as any. Had Infernal found its way to the Xbox 360 when the PC version hit early in 2007 it would have likely found a small audience willing to put up with its problems, but midway through 2009, just as the busy release season draws near, it’s simply not good enough. Infernal: Hell’s Vengeance from publisher Playlogic Entertainment doesn’t have much going for it. Take a fairly average PC third-person shooter, wait two years before bringing it to a mature next-gen console, add next to nothing to improve the experience and you’ve got a recipe for a guaranteed dud.